originally a mural design contest submission (that's why the top corner is cut off)

Excerpts from:

Sink 
Stop Motion with cut paper

Fireworld
2d coded environment
with hand drawn assets
movement of elements is coded so the character's movement and direction responds to the arrow keys and environment assets move when needed to create the illusion of more space

Moving Parts
2d coded environment
motion of shapes is completely coded; row of dots responds to mouse hover, triangle responds to left and right arrow keys, and upon space bar press, the triangle gains a balloon


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